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Form Helper getting called with gMode change when I don't want it too

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  • Form Helper getting called with gMode change when I don't want it too

    Hello, We just updated to Valence Framework 6.3.20241120.2 so I'm not sure if that has something to do with this.
    My form helper is set to only run when form show and form blur.

    image.png

    This is causing some weird behavior because the program is called with change and then blur almost at the same time.

    image.png??
    I have an error that is supposed to show and it keeps getting cleared out by the next time the form helper runs. I see it in my app. The field error is displayed for a half second and then it disappears.

    Any idea why my form helper is running more than I want it to? I only want it to run on field blur.

  • #2
    I'm trying to upload a video but it won't let me. No MP4 attachments?

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    • #3
      When you say, "It won't let me," what do you mean exactly? When running the application, are you unable to browse and select the file?

      Comment


      • #4
        Sorry, Johnny, I was referring to this site.

        image.png
        I wanted to upload a video of what it looks like in my form helper. It is acting like the form helper is kicking off way more than I wanted which causes the field error to show, then disappear, and then show again. ?

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        • #5
          Is your form in the "Main" section? Also, how is the form data being loaded (Filter Widget, app variables, etc...)?

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          • #6
            Good Morning, this form is not in the main section. I have 3 sections that I show and hide. This form is in the second section.
            The flow in my app in regards to this form is this. After a button click on the first section, I do a show section and save the current section state. I also fire an event, and then I filter the form with auto show selected.

            image.png?
            The fire event runs an RPG program that validates some data in the form and sets a field or two based on those values.
            Hopefully that helps.
            Thanks.

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            • #7
              We were able to replicate the "change" event being fired (when it should not be). This will be fixed in the upcoming update (likely this week).

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              • #8
                Sounds good. Thanks.

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