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Return Values from Button Pgm

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  • Return Values from Button Pgm

    Currently, we can set true and false responses coming back from the Button program.... I have an application in which I'm already routing processing in behaviors based on true & false, so I have a need for a third option. Is there anything I can do currently in NAB??

    I suppose I may be able to add a Script and change the routing based on an appvar, but that seems like a ot of effort...

    thanx

  • #2
    Maybe dependent on your need. You can set all of your possible actions (in behaviors) under the "success" property and then attach a feature name to each group of actions.
    Then your RPG program could call disableFeature / enableFeature appropriately.

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    • #3
      i'll give it a try.... thanx

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      • #4
        close..... what i really need is a Hide/Show.... by using DF, the behavior still goes to the Hide/Show under true, but just doesn't show the widget --- so I get a blank screen....

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        • #5
          Ahh, I see. We only allow one Hide/Show action. Have to think on this one.

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          • #6
            ok.... i got around it for now but it's hokey

            thx

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            • #7
              For Valence 6.1, the widgets/sections touched by any Hide/Show action will be listed out individually under the "Security" section. This way you can set a feature name on any individual hide/show action rather than the group as a whole.

              For example, suppose your Hide/Show is specified to show both Widget A and Widget B. Currently, you can only specify a feature name against the Hide/Show action itself which includes showing both widgets. For 6.1, the "show" of Widget A and the "show" of Widget B will be broken out so you may specify a feature name to any individual action.

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              • #8
                awesome..... Thanx

                Dan

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